Year-Long Library Program Idea: Esports Club

 

Planning

This program would need to be planned during the summer or early August since it will kick off in September.  Things that need to be considered during the planning process for each club meeting/event are:

·         Location and amount of space needed

·         Room and furniture setup

·         Electronic supplies needed for each event, such as SMART boards, computers, game consoles and games, cords, headsets, and extension cords

·         Account setup, such as Twitch

·         Age level of the games and whether parent permission would be needed to participate or not

·         Whether or not students will join an official online esports league

·         Funding source for equipment, account fees, and transportation to local events

 

Promotion

The e-Sports club will be promoted starting the second week of school with a start date of the first week in September.  The club will be advertised using flyers, posters, morning announcements, hallway display screens, and Canvas messages.  After the initial meeting, future club meetings will be promoted a week before the event in order to invite any other students who are interested in joining.

Preparations

At least a month prior to each event the librarian would need to determine the source of the equipment needed for each month’s event.  Once equipment is procured, it should be charged and tested for functionality at least one day before the meeting.  Any PC games that are being used need to be installed on computers.  Any necessary student accounts need to be created, and if parents need to manage the account due to age, then permission slips should be sent out and parents should be contacted to provide set-up instructions.  The librarian and other club sponsors should also establish ground rules for club meetings, requirements for participation, and rules for using borrowed equipment prior to each meeting as well as communicate these frequently with students.

Procedures

August—The librarian and club sponsor will promote membership through the avenues described in the section above.

September—initial meeting in which rules, requirements, and equipment will be discussed.  The club sponsor(s) will also get feedback from students on what games they are interested in playing and if they want to join a competitive esports league.

October—This club meeting will focus on Nintendo Switch games.  With parent permission, students will bring their own Switch consoles and games to share and play.  If there aren’t enough game consoles available, then students will be allowed to play PC games while they wait for a turn on the console.

November—This club meeting will focus on PlayStation games.  With parent permission, students will bring their own PS5 consoles and games to share and play.  If there aren’t enough game consoles available, then students will be allowed to play PC games while they wait for a turn on the console.

December—This club meeting will focus on Xbox games.  With parent permission, students will bring their own Xbox consoles and games to share and play.  If there aren’t enough game consoles available, then students will be allowed to play PC games while they wait for a turn on the console.

January—Students in the club will select one game from each game platform they explored in the October, November, and December meetings.  Students will compete in a school-only tournament in each of these three games.  Multiple meetings may need to be held during this month in order to carry out the tournament, which will depend on how many students are in the club.

February—This club meeting will focus on retro games.  Club sponsors will collect and/or borrow as many outdated game consoles and retro game simulators as possible to bring to this meeting.  Students will get to experience how gaming has changed over the years by playing on consoles such as the original Wii and PlayStation 2.

March—Students will explore methods to design and create their own game using programs such as Scratch.

April-- During this month the esports club will host a teacher vs. student tournament in which teachers and students will compete in separate “divisions” until a finalist from each category is selected.  One game will be selected for the tournament by the club members.  The tournament schedule will depend on the number of students and staff sign up for the tournament.

May— During this month the teacher and student finalists from the April competition will play each other in a spectator event that students can attend as a reward activity for positive behavior. 

Payoff

Participation in the esports club is great for the library because it allows them to participate in something they enjoy and provides a positive association with visiting the library.   Events such as the teacher vs. Student tournament can also be publicized on social media and district sites, and possibly the local newspaper.  The students who participate in the club will have incentive to keep grades up and behavior positive (if membership requirements are set).  They will also gain appropriate communication skills with the guidance of an adult club sponsor.  Participation in certain esports organizations and programs can also allow students to earn credit for STEM courses and even earn scholarships from tournaments at the high school level.

References

Generation Esports. (2023). Middle school esports league. https://www.middleschoolesports.com/ .

Texas Scholastic Esports Federation. (2022). Texas scholastic esports. https://www.texsef.org/home .